GravityLink Demo
The intensity goes up the longer you survive. ( It was built for a Game Jam, and is a first attempt at (non procrastination) game development. (It's got a few bugs.) The Assets for the Player and Enemies and the Blaster sound effects were done in Inkscape and Audacity.
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | GourdGaming |
| Genre | Shooter |
| Made with | Godot |
| Tags | 2D, Top-Down |
| Content | No generative AI was used |



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