The intensity goes up the longer you survive. ( It was built for a Game Jam, and is a first attempt at (non procrastination) game development.  (It's got a few bugs.)  The Assets for the Player and Enemies and the Blaster sound effects were done in Inkscape and Audacity.

Published 5 days ago
StatusPrototype
PlatformsHTML5
AuthorGourdGaming
GenreShooter
Made withGodot
Tags2D, Top-Down
ContentNo generative AI was used

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